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Video Game Character of the Week

GuileName: Guile

Game: Chrono Cross

Age: Unknown

Hair Color: Silvery Blue

Eye Color: Green

Occupation: Magician

Serge first encounters Guile contemplating his plans in a bar in Another Termina. Guile has made a bet with Termina's fortune-teller that he can bring back an item from Viper Manor. Thus, he will be glad to join Serge on his journey to Viper Manor to discover the intentions of the mysterious Lynx. Guile's strength with magic is very effective, especially in his Tech Skills. However, Guile's Element Grid is backwards from most other characters, with less Element spots for earlier levels, and more Element spots for later levels. As a result, Guile proves as a very powerful mage, especially at the end of the game. Guile's element color is black. Guile's weapon choice are rods.

When Serge is searching for a guide to Viper Manor, he may talk to Guile in the bar and he will be happy to join the party, as he has made a bet with the town fortune teller that he can retrieve an object from the Manor and come out alive. He is one of three possible guides to the Manor.

Along with Kid and Harle, Guile is one of the few playable characters who does not appear in the parallel world. This does not confirm that there is no "other" Guile however, the magician Sneff from Home World recognizes Guile from Another World as being part of the Magic Guild, so it's likely that the character exists in both worlds.

Though Guile himself does not appear in the Chrono Trigger Japanese-only sequel Radical Dreamers on Satellaview, a character named Gil, who has a much similar yet darker appearance appears. Kato also confirmed that Guile is not Magus nor Gil. In Chrono Cross, a copy of Serge's diary from the Radical Dreamers introduction can be found; in the English version, Gil is referred to as Magil.

 

Posting Updates

Sorry for not posting everyday as I intended to. I'm a member of many forums and I need to have a schedual of which days I do everything. The updates for this blog will be every Thursday night. Thanks for reading my blog!

Survival Horror Game of the Week

Clock TowerTitle: Clock Tower: The First Fear

Developer: Human Entertainment

Publisher: Human Entertainment

Genre: Survival Horror

Rating: ESRB-N/A (not applicable)

Console: SNES, PlayStation, WonderSwan, Windows 95

Story: Jennifer Simpson is a child from the fictional Granite Orphanage in Romsdalen, Norway. She and her friends (Laura, Ann and Lotte) are adopted in September 1995 (the same month the game was released) by a wealthy recluse named Mr. Barrows, who lives in a mansion known as the "Clock Tower", named after its most predominant feature. She soon finds herself being stalked by a murderous little boy with deformed features, wielding a huge pair of scissors. This is Bobby Barrows, the Scissorman, who will be Jennifer's stalker and tormentor for the rest of the game. As the player explores the mansion, it becomes apparent that there is something much more sinister at hand than just a murderous child.

Gameplay: Clock Tower is a 2D point and click style game, where the player controls a cursor to direct the main character, Jennifer Simpson, and give commands such as investigating objects or opening doors. The interface is akin to 1990-era computer adventure games, but simplified to work better with a gamepad. Primarily, the player can only move Jennifer left and right through the environment, although there are some rooms in which an action requires Jennifer to step into the background.

Clock Tower is unique to other adventure games of the era in that it features a stalker pursuing the main character; this delays puzzle solving and requires the player to run in order to find objects or hiding places to fend off or avoid the attacker. The stalker is a typical slasher villain, named Bobby, who wields a large pair of scissors. If directly confronted by Bobby, the player engages in a "panic" phase and must repeatedly pound the "panic button" to struggle with the attacker. If Jennifer is low on health, or the player does not tap the panic button fast enough, Bobby will attack Jennifer and the player will be presented with a game over screen. This game has 8 different possible endings.

Action Game of the Week

 

 Bu;;y

Title: Bully

Developer: Rockstar Vancouver, Mad Doc Software (Wii, Xbox 360)

Publisher: Rockstar Games

Genre: Action Adventure

Rating: ESRB-T-Teen

Console: Nintendo Wii, Playstation 2, Xbox 360

Story: Bully is a sandbox game set in a school environment. The player takes control of teenage rebel Jimmy Hopkins, who from the opening cutscene is revealed to be a difficult student with a criminal background. The game concerns the events that follow Jimmy being dropped off at Bullworth Academy, a fictional boarding school. The player is free to explore the school campus and town, or to complete the main missions. The game makes extensive use of minigames. Some are used to earn money, others to improve Jimmy's abilities.

School classes themselves are done in the form of minigames, broken into five levels of increasing difficulty. English, for example, is a word scramble minigame, and as Jimmy completes the level, he learns to apologize to bullies, deliver better taunts, apologize to prefects and finally to apologize to the police.

Jimmy Hopkins has a multitude of weapons available, although they tend to run along the lines of things a school boy might actually attain, such as slingshots, bags of marbles, stink bombs, and later in the game, a bottle rocket launcher and a spud cannon. He also has an assortment of vehicles to operate — mainly bicycles with different abilities, but also a moped, a go-kart, a lawn mower, and a skateboard.

Setting: The game takes place at Bullworth Academy, a fictional independent boarding school in the New England area of the United States. Jimmy ends up enrolled in the school when his newly married mother and fifth stepfather go on a year-long honeymoon cruise. The school is located in the also fictional town of Bullworth.

Fun of the things you can do: One of my favorite things to do in this game is start a food fight in the cafeteria. That is so funny! I also like taunting the bullies in the school and fight different cliques. You can also go around kissing girls (and the "alternative" boys lmao!). Each time you kiss someone, you gain more health for the harder fights later on. This game is totally worth buying if you like causing trouble. There's tons of stuff to do and it'll take awhile to complete the whole game. Trying to unlock 100% is a really nice challenge.



 

My Online Store

I won't be adding links to buy the products in my blog any longer. Instead, I've opened up my own online store where you can browse freely. After each post in my blog, I'll add the featured product into my store. It has an easy navigation system, so even people who are not familiar with computers can have a good experience with my store. I'll provide a link to the side of the blog.

My Entertainment Store

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Video Game Character of the Week

StormCharacter Name: Storm

Real Name: Ororo Munroe

Series: X-Men

Hair Color: White

Eye Color: Blue

Age: - -

Game Appearances: Marvel vs. Capcom series (PSOne), X-Men: Mutant Academy series (PSOne), X-Men: The Ravages of Apocalypse, X-Men: Next Dimension, X-Men Legends (voiced by Cheryl Carter)and its sequel X-Men Legends II: Rise of Apocalypse (voiced by Dawnn Lewis), Marvel Nemesis: Rise of the Imperfects X-Men: The Official Game (voiced by Debra Wilson), Marvel: Ultimate Alliance (voiced by Dawnn Lewis), The Amazing Spider-Man 2 (Game Boy).

Character: Ororo Munroe is the child of Kenyan tribal princess N’Dare and African-American photographer David Munroe. While stationed in Egypt during the Suez Crisis, a fighter jet crashes into her parents’ house, killing them. Buried under tons of rubble, Ororo survives but is orphaned and left with intense claustrophobia.

In Cairo, she is picked up by the benign street lord Achmed el-Gibar and becomes a prolific thief; among her victims is her future mentor Professor X who is there to meet the Shadow King. Following an inner urge, she wanders into the Serengeti as a teenager and meets T’Challa, her future husband. Despite strong mutual feelings, the two part ways. In the Serengeti, Ororo first displays her mutant ability to control the weather. For a time, she is worshipped as a rain goddess, practicing nudism and tribal spirituality, before being recruited by Professor X into the X-Men. Ororo receives the code name “Storm” and is established as a strong, serene character.

She eventually supplants her colleague Cyclops as leader of the X-Men, a role she fills out during most of her time as a superhero. Concerning her personal life, she is for a longer time romantically involved with fellow X-Man Forge, and even considers marrying him before breaking up. After 98% of the mutants of the world lose their powers, Storm leaves the X-Men to go to Africa; rekindles her relationship with T’Challa, now a superhero known as Black Panther; marries him; and becomes the queen of the kingdom of Wakanda. On a recent mission in space, the Watcher told Black Panther and Storm that their children would have a special destiny.

Ancestry: Ororo's mother, N'Dare, is the princess of a tribe in Kenya and the descendant of a long line of Africans with white hair, blue eyes, and a natural gift for sorcery. Storm's ancestor, Ayesha, was a Sorceress Supreme. Her other ancestor, Ashake, was an expert in witchcraft. Many of her ancestors were sorceresses and priestesses. Storm's matrilenial powers have even been linked to the real-world Rain Queens of Balobedu, the region from which her Sorceress Supreme ancestor, Ayesha, hails from. Storm's ancestor Ashake, who worships the Egyptian goddess Ma'at, also known as Oshtur--the mother of Agamotto.

Powers and Abilities:

Weather Manipulation

Storm is one of the most powerful mutant heroes in the Marvel Universe. Storm's character has shown a plethora of abilities most of which center on her mutant power to control the weather.

Storm possesses the psionic ability to control all forms of weather. She can control the temperature of the environment, control all forms of precipitation, humidity and moisture, coalescence toxic atmospheric pollutants into acid rain or toxic fog, control the wind to elevate herself to fly at high altitudes and speeds, generate lightning and other electromagnetic atmospheric phenomena, and has demonstrated excellent control over atmospheric pressure. All forms of meteorological tempests are controllable by her, from tornadoes and thunderstorms to blizzards and hurricanes. Besides the atmosphere, Storm has demonstrated the ability to control natural forces that include cosmic storms, solar wind, ocean currents and the electromagnetic field. She can create electric, magnetic, and electromagnetic fields and has demonstrated the ability to create electrolytic fields to separate water molecules into molecular oxygen and atomic hydrogen. While in outer space, she is able to affect and manipulate the interstellar and intergalactic mediums. Storm can alter her visual perceptions so as to see the universe in terms of energy patterns, detecting the flow of the electromagnetic fields behind weather phenomena, machines, and nervous systems.

Storm has shown to be sensitive to the dynamics of the natural world. One consequence of this connection to nature is that she often suppresses extreme feelings to prevent her emotional state from resulting in violent weather. She has sensed a diseased and dying tree on the X-Men mansion grounds, detected objects within various atmospheric mediums--including water, sensed the in-correct motion of a hurricane in the Northern Hemisphere and the gravitational stress on the tides by the Moon and Sun as well as the distortion of a planet's magnetosphere.

Storm's mutant abilities are limited by her willpower and the strength of her body. Her character has been described as being a "possible omega-level mutant."

Magical Potential

Although Storm has not developed her magical potential, it has been hinted at. It has been stated that Storm's spirit is so strong that she was able to host the consciousness of Eternity, a feat in which very few Marvel characters can do without going insane.

Combat and Thievery

Storm has been additionally portrayed as a skilled thief and a gifted hand-to-hand fighter, trained by Wolverine. By using superior strategy Storm has overcome physically superior fighters like Callisto and the Crimson Commando in hand-to-hand combat. Storm is fluent in Arabic and Swahili, a characterization that gives her a thick African accent. As part of her paraphernalia, Storm carries a set of lock-picks and her ancestral ruby, which allows inter-dimensional transportation with the help of her lightning.

Physical Abilities & Traits

Storm's physiology grants her immunity to extreme weather conditions and temperatures. Her body compensates for rapid decreases or increases in atmospheric pressure. She can see in near-complete darkness and has superb dexterity. Storm has been described as having one of the strongest wills among the X-Men, making her highly resistant to psychic attacks. Telepaths have found it dificult to track her down and probe her thoughts. Several of these traits are independent of her mutant status and are a result of her ancestry.



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Action Game of the Week

harryTitle: Harry Potter-The Order of the Phoenix

Developer: Electronic Arts

Genre: Action

Rating: ESRB-Everyone (E)

Console: Nintendo Wii

Story: Harry returns for his fifth year of study at Hogwarts only to discover that much of the wizarding community has been led to believe that the story of the teenager’s recent encounter with the evil Lord Voldemort is a lie, putting Harry’s integrity in question. Worse, the Minister for Magic, Cornelius Fudge, has appointed a new Defense Against the Dark Arts teacher, the duplicitous Professor Dolores Umbridge. But Professor Umbridge’s "Ministry-approved" course of defensive magic leaves the young wizards woefully unprepared to defend themselves against the Dark Forces threatening them, so at the prompting of his friends Hermione and Ron, Harry is convinced to take matters into his own hands. Meeting secretly with a small group of students who name themselves "Dumbledore’s Army," Harry teaches them how to defend themselves against the Dark Arts, preparing the courageous young wizards for the extraordinary battle that lies ahead.

Gameplay: In this game, you use the Wii remote as Harry's wand. You are part of the action as you control Harry and help him defeat the various enemies with 5th year magic spells. Talk to the living paintings and do quests for them in order to unlock more areas of Hogwarts and find more items to use. Recruit Dumbledore's Army Find and recruit the members of Dumbledore's Army. Harry Potter and the Order of the Phoenix 's non-linear gameplay allow the player to choose where they go, what they do and when they do it, within the magical surroundings of Hogwarts.

Attend Hogwarts classes Complete side-missions for teachers and attend Herbology, Charms, Transfiguration and Potions classes to earn O.W.L. grades. Achieving "Outstanding" opens secret areas of the castle!!

Play Wizard Games Compete in Exploding Snap, Gobstones and Wizard Chess games throughout Hogwarts and challenge the best from each house using unique Wii Remote and Nunchuk controls.

Experience the movie in the game Play the key moments from the movie, from the Dementor attack in Little Whinging to the ferocious battles at the Ministry of Magic. Experience the most authentic-to-the-movie game experience in Harry Potter videogame history: the castle is built from the same blueprints used to build the movie sets; actual movie assets were referenced to create a more authentic feel; many of the movie's actors have been head scanned and contribute their actual character voices; and the key Harry Potter music theme can be heard in this videogame..

Play other favorite characters Fly Fred and George out of Hogwarts as they escape Umbridge's regime. Play as Sirius Black to protect Harry as you confront Bellatrix Lestrange and Lucius Malfoy in the Ministry of Magic. Play as Dumbledore in his momentous final confrontation with Voldemort.

If you want to purchase this game, use the link below to buy it from Amazon!

Harry Potter and the Order of the Phoenix

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RPG and Strategy Game of the Week

hoshigami remixTitle: Hoshigami Remix

Developer: Arc System Works

Publisher: Aksys Games

Genre: Strateg RPG

Rating: ESRB-Teen (T)

Console: Nintendo DS

Story: A war between the Kingdoms of Valaim and Nightweld has begun on the continent of Mardias. Fazz the leader of a band of mercenaries (and the main character) is hired to protect one of the Ruins of Ixia from the Valamian army. Meanwhile an evil being rises from the shadows threatens to destroy Mardias.

Gameplay: This game looks a lot like Square's famous Final Fantasy Tactics game. Hoshigami Remix adds a new depth to the battles, making it even more important to strategize your moves before you make them.

New Features: A new character not available in the PlayStation version, New missions, New music, New localization, Three different difficulty settings, Revised interface, Ability to control the game with the Nintendo DS stylus, Branching story paths, Multiple endings, Over 50 hours of gameplay, Ability to trade items with other people who have the game.

Combat Features:

Shoot System

This allows each character to push either an ally or enemy two squares in any direction. Pressing X during the attack gauge will bring up the Shoot Meter. You must stop the gauge within the Shoot meter to perform the Shoot attack. While a Shoot attack does not do as much damage as a normal attack, it is quite effective if the enemy is "shot" over a cliff.

R.A.P System

Each time a character makes an action--moving across the field, attacking with an equipped weapon, or using Coinfeigm--the further the bar will increase until it reaches 100 percent. While it is possible to attack more than once per turn, doing so uses up more of a character's RAP points, delaying the next turn. It should be noted that when moving and using Coinfeigm the RAP meter cannot exceed 100 percent, a player can direct a character to use physical attacks if there is even a small portion of the meter left. However, attacking under these conditions will delay the character's next turn even further.

Session System

Within this system, the "host character" (that performs Shoot) can deploy several of his party members to perform one devastating attack. In order to do this, the host must be placed next to an enemy and produce a Shoot attack into another playable character. Doing this will make the enemy shoot again in the direction that the second character is facing, increasing the damage done. If there is a third character placed one square away from the second that happens to be facing in a different direction, the enemy will be "shot" from the first, through the second, and out of the third, doing even more damage. If the player's characters are placed correctly, an enemy can be "shot" up to six times--this will do monumental damage, and will usually be enough to defeat an enemy in one hit.

In order to initiate a Session, the non-host characters must be put into Session Mode at the end of their turns. While it is difficult to set up a six-session attack, doing so is an invaluable way of defeating strong opponents.

If you want to purchase this game, use the link below to buy it from Amazon!

Hoshigami Remix: Ruining Blue Earth

Harvest Moon: A Wonderful Life Tip

Here is a tip for beginners of this game to make money. Once Van (the fat merchant) sets up shop, buy a fishing pole from him. The fishing pole will cost you 500G, but you have 3000G to spend and the investment is going to be worth it. When you catch fish, you can sell them to Van on the days he opens up shop (in between the inn and pub). You can sometimes get Van to raise the price he is willing to sell the fish for, but it isn't always guaranteed.

When you start to fish, and a fish is about to bite, the screen will shake up and down. Once you see the big splash, press the 'A' button and hold it until you get the fish. If you push the button too soon or too late, the fish will get away. Below, I will give the areas where you can fish, what types of fish you can catch, and how much you can sell them for.

Downstream (part of the river closest to the ocean): Snelt-30G, Big Snelt-60G, Colombo (this fish will make you sick if you eat it!)-20G, Big Colombo (also makes you sick!)-40G, Sharkshark-600G, Big Sharkshark-1200G, Rainbob-80G, Big Rainbob-150G

Mid-Stream (middle of the river): Colombo-20G, Big Colombo-40G, Snelt-30G, Big Snelt-60G, Sharkshark-600G, Big Sharkshark-1200G

Upstream (near waterfall): Huchep-90G, Big Huchep-170G, Yamame-500G, Big Yamame-1000G, Nyamame-60G, Big Nyamame-130G

Spring (up the path past your farm. Near waterfall. It is a small pond-like area with glowing flower lamps): Arna (a rare fish)-400G, Big Arna (another rare fish)-800G, Colombo-20G, Big Colombo-40G, Snelt-30G, Big Snelt-60G, Rainbob-80G, Big Rainbob-150G, Yamame-500G, Big Yamame-1000G

Turtle Swamp (behind the inn, going towards the ocean. Surrounded by trees and sometimes there is a turtle there. Has green water): Colombo-20G, Big Colombo-40G, Snelt-30G, Big Snelt-60G

*It is best to fish when you don't have anything else to do*

*To get rarer fish, try to get them when your horoscope (one of the TV channels in your house) says you will have a good day. On bad days, you will catch the common fish.*

*In my game, you get a lot of bites in the daylight morning hours at the waterfall. 6PM and up will give you a lot of bites on the bridge and downstream. Huchep (the 90G fish) is very common at the waterfall, so that is a good place to fish. Dawn/Dusk and Rain/Snow times and weather patterns might make the fish bite even more.

Shooter Game of the Week

gta3Title: Grand Theft Auto III

Developer: DMA Design-Rockstar North

Publisher: Rockstar Games

Genre: Action-Third Person Shooter

Rating: ESRB-Mature (M)

Console: Playstation 2, Windows (PC), Xbox

Setting: Grand Theft Auto III takes place in Liberty City, a fictional city on the East Coast based on New York City. The timeline of the game was intended to be set at around the autumn of 2001, the present time around the first release of GTA III, October 22, 2001

Story: The player character has robbed the Liberty City Bank with his girlfriend Catalina, along with a male accomplice. While running from the scene, Catalina turns to him and utters "Sorry babe, I'm an ambitious girl, and you... you're just small time". She shoots him and he is left for dead in an alley; the accomplice is also seen lying nearby. It soon becomes apparent that the player character has survived, but has been arrested, and subsequently found guilty and sentenced to jail. While he is being transferred, an attack on the police convoy aimed at kidnapping an unrelated prisoner sets him free

With the help of a fellow escaped prisoner, the player character then takes on work as a local thug and rises in power as he works for multiple rival crime gangs, a corrupt police officer and a media mogul. In the process, Maria, the wife of a local Mafia boss, begins to show a liking to him. The Mafia leader Salvatore grows suspicious of this and lures the player to a death trap, although Maria saves him, remaining close to him throughout the storyline.

Gameplay: Grand Theft Auto III inherits and modifies much of the gameplay mechanics from its predecessors, Grand Theft Auto and Grand Theft Auto 2, combining elements of a third-person shooter and a driving game in a new 3D game engine.

On foot, the player's character has the additional ability to sprint (but is incapable of swimming), as well as use weapons and perform basic hand to hand combat; he is also capable of driving a variety of vehicles, (with the addition of watercraft and a fixed-wing aircraft).

Criminal offences, such as carjacking, murder and theft will result in increasing levels of resistance from the authorities. If the player's "wanted" level reaches certain levels, the police, FBI, and army will respond accordingly. When the player character collapses from his injuries or is arrested, he will re-spawn at a local hospital or police station respectively, at the expense of losing all weapons and an amount of money for medical expenses or bribes. While this is similar to previous Grand Theft Auto games, the player character is essentially offered unlimited "lives," as opposed to the limited number of lives in GTA1 and GTA2. This allows the player character to "die" as many times as he pleases, and render it impossible to indefinitely lose in the game.

A major feature in GTA III's predecessors that allowed the player to obtain cash by committing petty crimes has been downplayed in GTA III, encompassing only car ramming, vehicle destruction and pedestrian killing. The amount of money in the player's possession is no longer a requirement to unlock new areas in GTA III. Instead, the completion of missions and unfolding of the game's storyline are now responsible for this role. Additionally, the player is allowed to return to all unlocked areas of the city. However, as new areas open up, access to other, previously available areas becomes more dangerous or less accessible, due to hostilities from enemy gangs.

The interface of the game has been significantly overhauled. The player-centred compass is replaced with a separate mini-map that also displays a map of the city and key locations (safe houses and contact points) or targets. Armour and health levels are now indicated in numbers, and a 24-hour clock is added. Gang behaviour is no longer dictated by "respect" meters used in GTA2; instead, the player character's progress through the story affects his view in the "eyes" of gang members. As the player completes missions for different gangs, rival gang members will come to recognize the character and subsequently shoot on sight.

Missions that are offered to the player primarily fall into two categories: storyline-based and side missions. While the game's linear set of storyline-based missions (e.g. shaking down a local business for "protection money," clearing the streets of drug dealers, or assassinating leaders of rival gangs) are required to advance the plot and unlock certain areas of the map, the player can choose to complete them at his or her own leisure. Additionally, many of them are not mandatory. Alternately, it is possible to ignore the main missions and only play side missions. If the player acquires a taxicab, he can pick up designated non-player characters as fares and drop them off at different parts of the city for cash payments; obtaining an ambulance allows the player to pick up injured non-player characters and drive them to the hospital for a cash reward. Fire fighting and vigilante police missions are similarly available. However, if the player wishes, he or she may avoid all missions and instead choose to explore the city, stealing cars, running over pedestrians, and avoiding (or opposing) the police.

The selection of weapons provided in the game consists of firearms and explosives, with the addition of two forms of mêlée attacks (hand to hand combat and baseball bat). The weapons themselves are largely similar to the selection of weapons from GTA1 and GTA2, such as the pistol (Colt M1911), the machine gun (which has been expanded to include an Uzi submachine gun (Micro Uzi), an AK-47 rifle and an M-16 rifle in Grand Theft Auto III), the rocket launcher and the flamethrower from GTA1, and the shotgun and thrown weapons (Molotov cocktails and grenades) from GTA2. The porting of GTA III into a three dimensional environment also allows access to first-person view, making the inclusion of the sniper rifle and first-person aiming using the M-16 rifle and rocket launcher possible. In addition, it becomes possible in the game to perform drive-by shooting using the Uzi, while the inclusion of magazine-based weapons introduces the need to reload weapons after a magazine of ammunition is depleted. Additionally, wielding certain weapons would now restrict movement of the player. Weapons may be purchased from local firearms dealers and businesses, retrieved for free from certain dead gang members, mission-specific characters and law enforcers, or picked up in certain spots in the city.

If you want to purchase Grand Theft Auto III, use the link below to buy it from Amazon!

*Note: I do not recommend this game for those who cannot distinguish between fantasy and reality. Please do not act out the content in this game in real life.*

Grand Theft Auto III (for Playstation 2)

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Simulation Game of the Week

harvest moonTitle: Harvest Moon-A Wonderful Life

Publisher: Natsume Co., Ltd

Genre: Simulation, Role-Playing

Rating: ESRB-Everyone (E)

Console: Gamecube, Playstation 2

Setting: Forget-Me-Not Valley. A peaceful town with many residents. This place is mostly a farming community and there are many different types of people here.

Story: As the main character, you inherit the family farm after the passing of your father. You start out with very little things and you have to build your farm up to be successful. In the first chapter, you will need to bring gifts to one of three (or all three if you prefer) female characters. At the end of the game year, you might get married to one of the females. If you don't get married by then, the game will end. There are at least 6 chapters within the game and with each chapter, your main character will get older. You start off as a young adult and end the game as an old man. Your son (if you get married) will also age along with you. He will start off as a toddler in chapter 2 and grow into a young adult by the end of the game. This means you will have to deal with his teenage years! Depending on who you befriend in the game, your son will choose a career based on that. As the chapters progress, people die or move away and new people will move into the town.

Gameplay: You will start off with the main house, the barn, the chicken coop and the storage house. With animals, you start off with one cow and one dog. You also get 3,000g to start off with. As you progress in the game, you can buy tool upgrades, seeds, animals and new buildings. In chapter one, you will eventually get a horse to ride. If you buy a fishing pole, you can fish in the stream and pond. You farm has three seperate fields and each one has a level of fertility. There are thirteen different crops you can grow, and there is an ability to create hybrid crops.

When it rains, you don't have to water your crops. When this happens, you can talk to the local residents, dig in the archaeological site or fish. When you give certain objects to certain people, you can eventually befriend them which will come in handy later on in the game. There are 4 different seasons, just like the real world. According to which season is in effect, different crops will prosper. Different flowers and foods (like mushrooms, herbs, ect.) will also become available in different seasons. Seasons can also make your animals sick if they are left out during the harsh weather. If nothing is done about the illness, the animal could die. You can link the Gamecube version to the Game Boy Advance's HM: Friends of Mineral Town.

I haven't gotten past chapter 2 yet, but I am looking forward to it. If you wanna buy this game, use the link below to purchase Harvest Moon: A Wonderful Life from Amazon!

Harvest Moon: A Wonderful Life


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RPG of the Week

shadow heartsTitle: Shadow Hearts

Developer: Sacnoth

Publisher: Midway

Genre: RPG

Rating: ESRB-Mature (M)

Console: Playstation 2

Gameplay: With a linear storyline, random encounters, turn-based battles, and traditional elements such as hit points and magic points, Shadow Hearts plays similarly to other console RPGs. The Judgment Ring, designed to incorporate an element of chance in various outcomes based on the player's skill, is unique to the genre. There are also side-quests and an option for an additional playthrough (or New Game Plus) with the previous game's data saved to allow for completion of the monster library, to attain further collectible items or equipment, and for a statistical side-by-side comparison of the first playthrough.

Environment: The player maneuvers a 3D character in the submap, a 2D pre-rendered background representing the environment. Many items are found in the submap, typically in the form of chests, while others are marked with a shining dot. There are also items noticeable only when the player is directly in front of them. To change locations in Shadow Hearts, the player can choose from a World Map. The world map is a stylized map of Europe and China with locations indicated by dots.

Battle: Shadow Hearts uses a turn-based battle system where the player chooses actions from a menu. The list of actions include basic commands such as Attack, Items, and Escape. Enemies are encountered randomly and are not visible in the submap. Battles are in a 3D environment modeled after a section of the current location. The characters and enemies stay in their positions and never move. The characters are controlled by the player and the enemies are controlled by the CPU.

The party is made up of three characters and can be changed, with the exception of Yuri, by speaking with the NPC Meiyuan. Characters can be positioned either in the back row or front row. The back row is suited for characters with lower physical defense and attack while the front row is suited for characters with higher physical defense and attack. Another aspect of the battle is the character's base statistics. There are the traditional Hit Points (HP) and Magic Points (MP) plus the new Sanity Points (SP). Like many other RPGs, the character's HP will decrease every time they receive damage and their MP decreases when a skill is used. SP decreases every turn and dictate how long a character can last in a battle before they become 'mentally unstable'. When SP decreases to zero, the character automatically goes into a state of Berserk and the player will lose control of that character. At the end of every battle all the character’s SP is replenished. Each character gains HP, MP, and SP every time they gain a level and there are many items which help restore lost HP, MP, and SP. There are also items which alleviate status ailments as well as revival items.

Judgment Ring: The Judgment Ring is a unique element in Shadow Hearts and is used in many aspects of the game including battles, minigames, and even shopping. The success of the characters actions is dependent on the outcome of the Judgment Ring. Essentially, the Judgment Ring is a circle with different colored segments and a rotating needle which is stopped by the player's input. When an action is chosen, the Judgment Ring is presented on the screen. Players then have to watch the rotating needle carefully as it rotates and hit the colored segments.

Special Abilities: Every character in Shadow Hearts has their own unique special abilities. These abilities include offensive, restorative and supportive spells. Every character, except for Yuri, will gain their abilities as they gain experience and level up. Yuri, on the other hand, must acquire his Fusions by collecting Soul Energy.

Malice: Malice in Shadow Hearts is the vengeance of the enemies that the party has killed. Malice accumulates every time the player finishes a battle. Most enemies give one point of malice while bosses give higher amounts. Yuri possesses an accessory called a Talisman that can display how much malice has accumulated. It changes color from Dark Blue (lowest) to Red (maximum). Once it has reached the maximum, the door to the dark side opens and the Grim Reaper is summoned to the real world. The Grim Reaper manifests itself as the one Yuri fears the most. Once this occurs, the party will randomly encounter the Grim Reaper forcing Yuri to fight him alone.

To clear the malice the player must go into the Graveyard in Yuri’s mental realm. Once inside, there are four masks (Sword, Grail, Staff, and Gold) that will allow the player to fight a monster to clear the malice. This monster is a manifestation of the accumulated malice. Depending on the amount of malice, the monster will be different.

Shopping: Shopping in Shadow Hearts is similar to most RPGs. The player can buy items or equipment using the in-game currency, Cash. The element that sets shopping in Shadow Hearts apart from other games is the use of the Judgment Ring. Throughout the course of the game, the player can collect certain Guild Cards to attain different ranks. Once the player has a card, they are automatically given an option to get a discount when buying or a price rise when selling. By collecting different guild cards, the player can receive different privileges.

Once the player chooses to receive a discount a ring with three Hit Areas is presented. To be successful, all three hit areas must be hit. Depending on the item being bought or sold, the size of the hit areas and the speed of the needle changes. When the player aims for higher discount or price raise rates, they must complete individual rings for each level.

Setting: Shadow Hearts takes place in an alternate reality of the real world in the year 1913. The major areas that are visited include many locations in China and Europe. Here is a list of the different locations found in Shadow Hearts:

China: Trans-Siberian Railroad, Zhaoyang Village, Fengtian, Dalian, Shanghai, and Kowloon
Europe: Prague, Bistritz, Rouen, and London.

Story: Koudelka was set in 1898. Shadow Hearts moves considerably ahead and starts in late 1913 on a branch of the Trans-Siberian Railroad in Manchuria. The game begins with Yuri hearing a voice in his head telling him to rescue a girl named Alice Elliot, whose priest father was recently murdered in a most brutal fashion in Rouen, France. After an English gentleman by the name of Roger Bacon attempts to abduct Alice from the Japanese army himself, Yuri saves her, and starts a quest through China, and eventually Europe, to discover Alice's importance, Bacon's intent, the identity of the mysterious voice, and his own relevance.

Endings: There are two endings to Shadow Hearts: the "good" and the "bad" ending. The good ending occurs when Yuri fights alongside Alice in his mental realm, the Graveyard, and defeats Atman, the protector of the Four Masks. The "bad" ending occurs when Alice fights an impossible battle against Atman and "dies" in the dream.

Shadow Hearts only features vocals during certain cut scenes and full motion videos. Most of the game consists of written dialogue accompanied by emoticons to display emotions or reactions. In the North American and PAL versions, the battle cries remain in their original Japanese. If you want to purchase this game, use the link below to buy it from Amazon!

Shadow Hearts at Amazon 

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Video Game Character of the Week

leonCharacter Name: Leon Scott Kennedy

Series: Resident Evil

Hair Color: Brown

Eye Color: Blue

Blood Type: A

Occupations: Raccoon City Police (Resident Evil 2), Anti-Umbrella Activist (RE: Gaiden and RE: Code: Veronica), Government Agent (Resident Evil 4)

First Appearance: Resident Evil 2 (voiced by Paul Haddad). In his first appearance in the series, Leon is late getting to work and he sees that the town is abandoned. He sees a woman laying in the middle of the road and he steps out of his vehicle to help her. He sees disfigured people coming out of hiding and the woman on the ground attacks him. He runs away and runs into Claire Redfield. He helps her out of the restaurant and they drive off together. Leon's vehicle gets ran over by a run-away truck and the two get seperated. Leon goes into the police station and that is where his adventure begins. Leon runs into zombies and other Umbrella creatures. He and Claire eventually escapes Raccoon City.

Second Game Appearance: Resident Evil Gaiden (for Gameboy Color). In Gaiden Leon is an anti-Umbrella agent and he goes missing during a mission aboard the Umbrella cruiser Starlight. Barry Burton meets up with Leon and the two team up along with an orphaned girl named Lucia to destroy a new type of Bio-Organic Weapon that can alter its appearance to look and act like an ordinary human, the only giveaway being its green blood. The game's ending shows a close-up of Leon's neck bleeding green blood that goes unnoticed by the other characters, indicating that he was infected by the virus before Barry came to rescue him. This cliffhanger was left unresolved in Leon's next appearance.

Third Game Appearance: Resident Evil 4 (voiced by Paul Mercier, motion captor actor: Teruaki Ogawa). Leon returned as the protagonist of Resident Evil 4. Set six years after the events of Resident Evil 2, Leon has moved up in the rankings and has become an agent for the U.S government and is assigned to rescue the newly-elected President's daughter, Ashley Graham, who is being held in an undisclosed location. Her kidnappers turn out to be part of a cult known as Los Illuminados, which has taken control of the local villagers with a breed of parasites known as Las Plagas. Leon teams up once again with Ada Wong, who seeks to steal the Plagas sample for her unknown employer, as well as with a Spaniard named Luis Sera, a former researcher for Osmund Saddler, the cult leader. He also confronts Jack Krauser, a former acquaintance who disappeared two years prior to the events of the game, now working for Albert Wesker. Leon is also seen being infected by a virus in this game.

Mentions of Leon in the other games: The epilogues of Resident Evil 3: Nemesis expand on Leon's fate following Resident Evil 2. After escaping the city, Claire set out on her own to search for her brother, while Leon and Sherry were approached by the U.S. military, and Leon made an undisclosed deal with a representative of the U.S. Government. In Resident Evil: Survivor and Resident Evil Code: Veronica Leon has joined an anti-Umbrella force. In Survivor, he is mentioned to be the one who sent the game's protagonist, Ark Thompson, to Sheena Island (the game's setting). In Code: Veronica, Claire gets in touch with Leon when she is trapped on Rockfort Island, and Leon relays the information to Chris Redfield.

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Strategy Game of the Week

advance warsTitle: Advance Wars

Developer: Intelligent Systems

Publisher: Nintendo

Genre: Turn-Based Tactics

Modes: Single player, Multiplayer

Rating: ESRB-Everyone (E)

Platform: Game Boy Advanced

Plot: The story of the Advance Wars campaign begins with the nation of Orange Star in a war against the neighboring country of Blue Moon. As a tactical advisor for Orange Star, the player follows the war effort through all four countries over the course of the game. In the end, it is revealed that the enigmatic Black Hole Army, under the command of Sturm, is the true enemy. Using a CO doppelganger clone of Andy, Sturm stirred up war among the four countries in order to confuse, weaken, and eventually conquer them. Once this is revealed, the four countries unite to drive Black Hole out of their land.

Gameplay: The objective is to defeat the enemy army. There are two ways to defeat an opponent: destroy every one of his units on the map or capture his headquarters. A player can play through a campaign mode, and also has access to the war room, a collection of maps in which the player tries to get the highest score possible. In addition, there are multiplayer options, and the ability to design maps.

Battle System: The battle system in Advance Wars is turn-based on a square grid. Two or more armies, each headed by a commanding officer, take turns building and commanding units on grid-based maps. After moving a unit, a list of commands is displayed with orders such as fire and wait.

All units are limited in the types of units they can attack. What dictates a unit’s ability to attack different targets are its primary and secondary weapons. For example, the Mech unit has a bazooka that can only be fired at land vehicles, but are more powerful for that purpose than their secondary weapons, machine guns, which Mechs can use against other Mechs, Infantry, and helicopters.

The amount of damage done to the enemy in combat is proportional to the number of hit points the attacker has. All weapons, with the exception of machine guns (and the Cruiser's Anti-Air Gun), have a limited supply of ammunition. Units with secondary weapons will resort to these when their primary weapon's ammunition runs out.

Map Effect: The terrain on a map affects unit movement, vision, and the defense attribute of units stationed in the terrain. Weather conditions can also affect vision and movement of ground units. Fog of War can also be enabled, whereby a player's vision depends on the individual units' lines of sight, which varies from unit to unit.

Units: There are 18 different types of military units in Advance Wars. Each unit has a set amount of attack power, vision range in Fog of war, movement range and type, and fuel supply, and most units have two weapons which can be used against different types of enemy units. There are both direct and indirect attack units, as well as transport units. All of the units are either infantry, vehicles, ships or air units. Units have specific strengths and weaknesses.

Commanding Officers: Armies are lead by Commanding Officers (COs) who control units. All COs except Andy provide units with special advantages and/or disadvantages, such as extra firepower or a longer unit range. COs also have a Power Meter which fills up by defeating enemy units or when on the receiving end of a brutal offensive attack. When the meter is full, a CO can unleash his or her CO Power, which gives a temporary positive effect to friendly units and/or a negative effect to enemy units.

Screenshots of this game are below.

imageimage
If you want to purchase this game, click on the link below to buy it from Amazon!

Advance Wars at Amazon

RPG of the Week

wild armsTitle: Wild Arms 2

Developer:
Media Vision

Publisher:
SCEI (Japan), SCEA (US)

Genre:
RPG

Modes:
Single player

Rating:
ESRB-Everyone (E)

Console:
Playstation (PSOne)

Memory Card Usage: 1 block

Overview: 1000 years before the events of the game, a great Blaze of Disaster swept the land of Filgaia. The cause was a demon known as Lord Blazer. Many heroes tried to defeat him and failed, until a girl holding the magic sword Argetlahm stepped forth and did battle with him, ultimately managing to defeat him. However, she could not kill him; rather, she exchanged her life in order to seal Lord Blazer away forever. The girl's name was forgotten by time, and she became known as simply the Sword Magess.

Now, 1000 years later, Filgaia is a desolate land, dying steadily. Much of the world has already become desert, and the few areas of greenery left are steadily declining. Ashley Winchester, a member of a military unit near Meria Boule, becomes involved in the fate of the world when his group is involved in a demon summoning experiment. This experiment is conducted by the sinister organization of Odessa in order to resurrect Lord Blazer - or so it seems. After all of his friends and comrades have been possessed by demons, Ashley is finally taken over as well. After killing all of his former comrades, he claims the legendary Argetlahm, which had been brought to the summoning ceremony as a relic. After coming into contact with it, he confronts both the demon inside him, Lord Blazer himself, and the wielder of the sword, the Sword Magess. Managing to repress Lord Blazer for the time being, Ashley escapes back to his home town of Meria.

However, this is not the end of it for Ashley. He soon receives an offer from a mysterious man named Irving to join an elite team of fighters named "ARMS" (Agile Remote Missions Squad)/(Awkward Rush and Mission Savers). After accepting, Ashley meets the other two people selected for ARMS - Lilka Eleniak and Brad Evans; one an ex-war hero turned con, one a girl in training to be a Crest Sorceress. Irving reveals his plans to them: he wishes to combat Odessa, which he claims will make its presence known to the world soon. Based on this, the three protagonists engage in a series of events that eventually come to involve the fate of the world of Filgaia itself.

Plot and Setting: Wild Arms 2 is set in the world of Filgaia, a planet made to resemble the American Old West with additional science fiction, steampunk, and traditional fantasy elements. An example of "Weird West", the game contains several stock elements from American Western films, literature, and folklore, including expansive deserts, dry plains, red rock canyons, saloons, and gunfights melded with traditional role-playing game story elements such as magic and demons. While retaining the same name as the original Wild Arms setting, this Filgaia is presented as an entirely different location with its own unique geography and history, and centers around the struggle between a new group of heroes and villains.

Guns and other firearms factor heavily into Filgaia's mythos. Called "ARMs", these weapons represent the world's ever-growing warfare technology, and, unlike the first Wild Arms, are not considered inherently dangerous devices. Similar technology is used to create other mechanical weaponry not common in normal Western fiction, including cybernetic limbs and miniature robots. Other forms of high technology such as aircraft, motorized vehicles, and radio devices also make an appearance, though some of their usage is attributed to magic rather than science.

Story: When a terrorist organization called Odessa tries to conquer the World, an international antiterrorist group called ARMS is formed to combat them. They recruit several heroes to help them, including Ashley, a gunfighter; Lilka, a teenage sorceress; and Brad, a former war hero.

Gameplay: Wild Arms 2 is a traditional console role-playing game that involves the player controlling several characters as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in an isometric fashion where the player has an overhead view of all the action taking place on a particular screen. While character are represented as two-dimensional sprites, backgrounds and environments are instead rendered in 3D. The game's camera is centered on the currently controlled character, which can be rotated manually by the player a full 360 degrees.

In order to advance, the player must overcome a number of story-based scenarios and sequences that involving navigating through harsh dungeons while fighting monsters and other enemies that appear randomly every few steps. Oncoming battles are indicated by a speech balloon with an exclamation mark appearing over the character's head, and can in some instances be avoided. Characters progress and grow by gaining experience points after a battle and thereby gain levels, giving them better statistics and making them able to battle increasingly more difficult enemies. Progressively more powerful armor and weapons can be purchased for each character from specialized shops in towns throughout the world, and new skills can be learned to help the player complete tougher challenges.

Special devices called "Tools" unique to each character allow the player to transverse otherwise impassable situations while not in battle. These items are obtained at certain points in the game, and allow hidden areas or pathways to be discovered, as well as destroy objects and solve puzzles. Tools such as Brad's "kick boots" allow him to move large objects by hitting them, and Lilka's fire wand allows the player to light torches and activate switches from afar.

Tools: Throughout the game, one acquires many tools. Each character can unlock three tools. Ashley's tools are the hurl knife, "booty call" (secret - telepath tower), and flare gun. Brad's tools are the kick boots, the bombs, and the earthquake. Lilka utilizes three rods: fire, freeze, and change, which turns large gems into traversable blocks. Tim uses "pooka", a guide which can unlock secret "medium" powers, and he also uses air ballet and the mist cloak. Kanon uses the wire hook, "rad blades", and jump shoes. Marivel, the secret character, comes with the electel, and can unlock the windup key and the "My Mike", which summons secret enemies.

Battle System: While normal game-play is exhibited using both two and three-dimensional graphics, battle sequences are rendered entirely in 3D. Wild Arms 2 utilizes a turn-based approach to combat, with playable characters and enemies acting according to their "response" or RES statistic, a numerical designation that showcases how fast a character is and how soon they can act. A character or enemy with the highest response rate will act first, followed by the next highest in sequence every combat round until the battle is over.[8] Each round, the player has to option of performing a number of actions with each character, including attacking enemies, defending, running from battle, or using curative items to restore hit points, a representation of a particular character's remaining vitality.

In all, six characters are available for use in and out of combat, though only three may be used in a particular battle. In addition to having differentiating statistics such as strength and magic power, each character has a unique set of abilities at their disposal. Ashley and Brad, each gun users, can use powerful attacks based on whatever artillery the player has collected throughout the course of the game, while Lilka, a magician, can conjure a variety of spells to either aid party members by curing wounds or damage enemies with harmful magic. Additional members Tim, Kanon, and Marivel have their own respective techniques as well. Each character can be actively switched in or out of a battle at any time, provided enough characters are in the player's party at the time.

Soundtrack: This game's soundtrack has mostly western themed music throughout it.

I've got this game and it is really fun. I haven't beat it yet, but when I get enough time, I'm going to continue with my game and see where it takes me. Anyway, if you wanna buy this game, you can follow the link below to buy it from Amazon!

Wild Arms 2

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Survivor Horror Game of the Week

roseTitle: Rule of Rose

Developer: Punchline

Publisher: Sony Computer Entertainment (Japan), Atlus (US)

Genre: Survivor Horror

Modes: Single player

Rating: ESRB-Mature

Console: Playstation 2

Overview: This game's plot, set in 1930s England, revolves around a nineteen-year-old girl named Jennifer, who becomes trapped in a world ruled by young girls who have established a class hierarchy called the Red Crayon Aristocrats.

Gameplay: Players control Jennifer, a young woman who is led to an abandoned mansion by a small boy. After experiencing a traumatic event, she wakes up on a virtually abandoned airship which is ruled by a cruel group of children known as the Red Crayon Aristocrats. Under the threat of death, Jennifer must appease the Aristocrats by finding an offering for them each month. While doing so, she must piece together clues and recall forgotten memories which will ultimately allow her to escape their clutches.

The game flows like many games in the survival horror genre: the player explores the game environment looking for restorative items, furthering the plot by accomplishing tasks and experiencing cut-scenes whilst sporadically encountering enemies and bosses. Early in the game, the player encounters and rescues Jennifer's pet dog, a Labrador Retriever named Brown. Brown accompanies Jennifer throughout the game and will respond to the player's commands. Brown can be ordered to track items by scent with the 'find' command, be commanded to 'stay' and be called to Jennifer's side with the 'come' command. Brown cannot attack enemies, but will growl which distracts some imps and bosses, allowing Jennifer to retreat or land a few blows without fear of retaliation. He can be injured to the point of collapse, however, causing him to stop distracting enemies or tracking an item.

Brown's ability to locate items using the 'find' command is an integral part of the game, used in every chapter of Rule of Rose to progress further into the game. The same system allows the player to find health restoratives and other items which, whilst not essential to complete the game, can help the player. Players select an item from the inventory for Brown to locate, which is then connected to the 'find' command until changed or removed. Every item selected this way can be used to find at least one type of item. When tracking items this way, Brown will lead the player through the game environments, scratching at doors in his way for the player to open.

Most health restoring foods and all tradeable items are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items in order to progress more quickly. Restorative items are presented by snack foods, candy and chocolate. The different types heal varying amounts of health. Bones and other items can be used to restore Brown's health if he becomes injured. Other items such as marbles and ribbons have no immediate use, but may be traded with the Aristocrats in order to obtain food, rare items and weapons.

Combat is almost exclusively melee, with a variety of improvised weapons available, such as kitchen knives and pipes. Jennifer is a timid character, her melee attacks are neither powerful nor long-ranged. Evasion of enemies is often used instead of standing and fighting. With the exception of a handful of bosses, all enemies in the game are imps - skinny, almost doll-like creatures the size of small children. Their skin is a sickly grey colour, the black openings of their mouths and eyes give them a ghost-like appearance. Different animal-headed imps appear throughout the game, alongside regular imps.

Themes: A major theme in the game is the difference between a child's and an adult's way of thinking and how children might treat adults if they were given power over them. Players are helpless to prevent their adult player-character being bullied by the children.

The game's graphics are heavily stylised, incorporating a series of visual filters similar to those used in the Silent Hill series.

Soundtrack: This game doesn't use electric instruments. String instruments are used instead in order to create a haunting sound for the game environments.

This game is not for children! There are erotic themes involving female minors, and there is the brutality of the characters. The sexual themes only play a small part in the actual story though. This game is one of those psychological horror games. Use the link below to purchase Rule of Rose from Amazon!

Rule of Rose


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Strategy Game of the Week

defenderTitle: Defender of the Crown

Company: Metro 3d

Console: Game Boy Advance

Cons: No multi-player support

Pros: The game is exactly as it appeared on the computer in 1986. No load times like the 3 1/2 floppy disk version. New enhanced gameplay modes

Story: It is the Middle Ages, the King of England is dead and different factions are fighting over control of territories. To make matters worse, the king's crown has disappeared.

The player assumes the role of a Saxon and tries to fight off the Norman hordes and wrestle for control of England. Eventually, the player must fight for control of all territories, even those controlled by other Saxons. The player must amass armies and fight for control of opponents' castles. The player may engage enemy armies in battle, loot or lay siege to opposing castles. From time to time the player may attempt to rescue a damsel in distress and can appeal for help from the legendary bandit Robin Hood.

The game's strategy boils down to a war of attrition as the player tries to amass larger armies than his opponents and manages to attack their territories at the right time.

The GBA edition even records progress to the cartridge after every turn, which is an absolute godsend since a campaign can last more than an hour or two. The entire game design is well implemented on the handheld, and it shows that the GBA is a perfect platform for the classic, more straightforward game designs of the past gaming decades.

In a sense, it really is a more micro-managed version of Risk. But there's a lot more to it than that. Between turns, players will be asked to participate in a jousting tournament between the factions, and they can fight for either fame which will increase your leadership skills, or land which can easily cause an upset in the balance of the factions in Britain. During a turn, you can even raid the castle of a neighboring faction in order to snag a large sum of gold, or to rescue a maiden in distress. Click the link below to purchase this game at Amazon!

Defender of the Crown

Video Game Character of the Week

sindelName: Sindel

Series: Mortal Kombat

Video Game Appearances: Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat Trilogy, Mortal Kombat Advance, MK: Deception, MK: Unchained, MK: Armageddon

Realm of Origin: Edenia

Species: Edenian

Alignment: Good

Fighting Styles: Zha Chuan (MK, MK:A), Fu Jow Pai (MK)

Weapons: Kwan Dao (MK, MK:A)

Portrayers: Lia Montelongo (MK3, UMK3, MKT), Musetta Vander (second Mortal Kombat film), Eileen Weisinger (Live Tour)

Bio: She is older than most fighting game characters, with flowing grey hair and a regal attitude befitting of her role as Queen of Edenia. Another factor that contributes to her uniqueness is the fact that at one point in the series, she was actually undead. In spite of her gloomy, gothic appearance, Sindel is benevolent in nature. She rules the realm of Edenia alongside her daughter, Princess Kitana. Sindel's power appears to be more of an inner, ethereal nature, however, and she has a natural affinity with aerial magic, as evidenced by her ability to levitate and manipulate sonic waves.

Storyline: Sindel's storyline begins tragically 10,000 years ago, when her kingdom was invaded by Shao Kahn, and she was forced to watch as her husband, King Jerrod, was killed, her people enslaved, and then-infant Kitana adopted by Kahn as his daughter. This proved too much for her, as a mother, wife, and queen, and soon after the invasion, she committed suicide.

However, this would not be the end of her. Gaining aid from the Elder God Shinnok, Shao Kahn would conspire to bring her back to life, but not in Outworld. Instead, her resurrection would take place on Earth, which would allow Shao Kahn to step through the borders separating the realms and claim her for himself, thus forcing a merger between Earth and Outworld. She would also be revived in a brainwashed state, with no knowledge of her past and having complete loyalty to Kahn. After the sorcerer Shang Tsung failed to secure Earth via the Mortal Kombat tournament, Kahn implemented this plan, and was partially successful; Sindel was reborn just as was planned, but Kahn was only able to garner a partial merger of the realms by her revival before Earth's warriors defeated him. However, Kahn didn't just lose Earth in his defeat; Kitana - realizing that her mother was alive - succeeded in procuring an audience with her and convincing her of her true past, thus turning Sindel against the emperor. As Kahn's defeat also succeeded in separating it from their homerealm of Edenia, Sindel took up her rightful place on its throne, and vowed not only to rebuild their home, but to also bring down Shao Kahn for his many crimes.

However, those plans had to wait, as one of Sindel's people, the daughter of an Edenian ambassador to the realms named Tanya, betrayed her homeland and allowed the Netherrealm forces of the fallen Elder God Shinnok to invade the palace. Though Kitana got away, Sindel herself was captured and held in her own dungeon until Shinnok's forces were defeated. Enraged at this latest invasion on her kingdom, Sindel sent Kitana to form an alliance with the Shokan armies and lead them into battle against a weakened Shao Kahn while she continued to help restore Edenia to its former beauty. Unfortunately for her, Edenia was once again invaded, this time by the Dragon King, Onaga, who had slain Kitana and her Earthrealm allies and resurrected them under his control. She is once again confined inside her own prison, this time guarded by her own daughter (an effective plan, as Sindel could never bring herself to fight against her own flesh and blood, even for her own freedom), but was freed by Jade. Now, she scours Edenia for more information on Onaga that might lead her to a way to free Kitana from his control.

In Sindel's Mortal Kombat: Armageddon ending, she defeats Blaze and obtains god-like powers. With these newfound abilities, she decides to resurrect her husband King Jerrod, reaching out to the Heavens and taking his soul. She gives him flesh and bones, allowing him to live once more. Now Sindel, Jerrod, and Kitana will work together to ward off evil tyrants like Shao Kahn and to keep the realms safe and protected.

Appearance: In every video game appearance, Sindel is presented with a purple body suit and gloves. She also possesses flowing white hair with a black streak on it, which is another recognizeable feature of Sindel. Despite being aged, she has the physique of a middle-aged woman, probably because of her Edenian roots (Edenians are well known for aging very slow). Only her hair indicates her old age. She has solid white eyes, while the majority of Edenians do not. Her eyes may indicate her undead status after her resurrection.


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Classic Console of the Month

sg1000 

 

Console: SG-1000

Company: Sega

Media: Cartridge

Generation: 2nd generation of home console units

Release Year: 1983

History: This console was never all that popular. The system sold well in Asia, Italy, Spain, South Africa and New Zealand until 1985. The SG-1000 is one of the first and best-remembered consoles that were sold in Taiwan. This is one of the first consoles that used cartridges to play the games.

Availability: Extremely rare. They usually sell for up to $300 or more on Ebay or other auction sites.

Below is a picture of one of the game cartridges to the SG-1000. 

cartridge 1000

Simulation Game of the Week

diner dashTitle: Diner Dash

Company: Eidos

Console: Nintendo DS

Cons: Game is played on a smaller screen than the computer monitor most people are used to.

Pros: The stylus works better for this game than a keyboard or a control pad. Challenging puzzles. Multiplayer options. You can play as five different characters. 50 levels with 20 unlockable levels and 6 new restaurants.

Gameplay: You play as the character Flo, who leaves her boring office job to run a small roadside diner. Help Flo go from the small restaurant to the five star restaurant! Basically you seat customers, take their orders and then serve it to them. Afterwards, you have to clean the tables off and go to the next set of customers. It's easy at first, but after a couple of stages, it gets hard! When you score enough points, you can unlock upgrades to help Flo do her job better! Beware of the Critic character who comes and critiques you and your business.

If you do well enough, the Critic will leave a power up at her table to help you a little. If you improve the customers' happiness through the radio, energy bars and other things, they will wait for their order longer! Make sure you serve the reservation tables quickly, or they will all leave like the other customers. The difference with the reservation tables, they pay really big tips if they are satisfied before they leave! New outfits can also be unlocked for Flo during the course of the game. You can also decorate your restaurants during this game to make it look how you want it to! After playing this game, I was hooked!

 

Click the link below to buy this game from Amazon!

Diner Dash at Amazon

 

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Survivor Horror Game of the Week

SirenTitle: Siren

Company: Sony Computer Entertainment

Console: Playstation 2

Gameplay: This game is a little different than other Survivor Horror games. You can begin a stage with or without a weapon. Sometimes it would be up to you to find one yourself during a stage. The shibito (corpse, like a zombie) can sometimes be used to your advantage when you use the "sightjack" ability. This ability is a lot like tuning into a TV or radio station, with the left analog stick being used as a dial. When you "sightjack", you can see and hear from the perspective of a nearby human, animal or even shibito. Be careful though, because you are vulnerable to the shibito when you "sightjack" into other beings, so make sure you are at least well hidden! Once you get a signal that you want, you can assign the signal to one of the four face buttons on the controller, so you can switch between them easier. Use the shout option carefully, you will attract a shibito that way (you might want to use the shibito for the "sightjack" ability at times). This will help you discover items, locations, patrol routes, a shibito's position, ect. This ability and how you use it is key to advancing in the game. When a shibito is alerted to the presence of either the player or an escort, its sight is tinted red and a visual cue informs the player when the alerted Shibito is near his line of sight. If the shibito does not wield a firearm, it will yell to alert others nearby and pursue the target as long as he remains in the Shibito's line of sight. Once the target has remained out of sight for a period of time, the Shibito will give up and resume its usual habits. When you come across artifacts within the game, they will be put into an "Archive" so you can unlock the background story even more.

Story: The game is set in a rural Japanese mountain villiage. An occult ritual is performed by the strange local religion and the village teeters wildly between time and space, with an infinite sea of blood in place of the usual surrounding mountains. Hisako Yao, the leader of the cult, tries to resurrect or re-awaken an extraterrestrial being known as Datatsushi through the ceremony. While Datatsushi is indisputably alien, the methods used to resurrect it and the effects of its presence seem to be supernatural in nature. The siren of the title is the call of Datatsushi, summoning the residents of Hanuda to immerse themselves in the red water, which creates an army of subordinates called shibito. The shibito then go about building a nest to house the corporal form of Datatsushi once it is summoned, as well as killing and converting any living humans left in Hanuda. The story is told through the perspectives of the ten survivors, some of whom are natives of Hanuda, and is presented out of chronological order over the three days in which the mystery takes place.

Characters: You have 10 characters to choose from and they all have their own story to tell, items and abilities. Some of these characters have a companion with them that you have to defend against the shibito.

Replay Value: The gameplay is moderate. With 10 characters to choose from and 78 missions within the time frame of 3 game days, there will be a different experience each time.

Click the link below this to buy this game at Amazon!

Siren at Amazon 

Related categories:

RPG of the Week

Golden SunTitle: Golden Sun

Company: Camelot

Console: Game Boy Advance

Battles: You control 4 characters in battle (you'll have 5 playable characters altogether during the game) at one time. At times, you can be ambushed by up to 6 enemies at once, which will usually become challenging battles. Each character can have a Djinn (summonable monster) attached to them for the battles. Each Djinn has different abilities, and if you use the right combination, you can unlock other abilities for inside and outside of battle. You can find Djinn hidden in the most unusual places in the game world, so search everywhere! There is usually a puzzle to be figured out in order to catch the Djinn successfully, so that gives you another challenge! After you win any battle, you get experience points, coins and rare items. There are 28 Djinn that can be found in Golden Sun, so the customization of classes are almost endless, which will help with your battles!

Psynergy: This is an interesting addition to a game. You get these Psynergy (psychic energy) points that you can use in both inside and outside of battles. The world of Golden Sun have many puzzles to solve in order to advance in the game and Psynergy is the way to solve them! Use the Frost spell to freeze puddles of water into columns and jump over them to get to hard to reach places. Use the Whirlwind spell to inflict damage in battle and cut away overgrown foliage to open new paths! Don't worry if you can't figure out a puzzle at some point. You can always go back to the location and use any new "utility" Psynergy spells later on. Psynergy comes in four different types. Mercury revolves around water and ice, Mars revolves around fire and heat, Venus manipulates rocks and plants, and Jupiter revolves around electricity and wind. Each character has an inborn elemental trait and each Djinn equipped gives new combinations of spells depending how you equip the Djinn!

Story: A group of people are trying to resurrect alchemy for their own use and could possibly create a lot of destruction if the ancient knowledge were to be resurrected. The main characters try to stop the other group from using the Elemental Stars in the lighthouses throughout the world. These stars are the key to unlocking the alchemy. There is much more plot to this game, but I don't want to spoil it for you all!

This game has a huge replay value thanks to the large world you travel through and how many things you can miss out on the first time! If you're interested, check out the link below to purchase this game at Amazon!

Golden Sun at Amazon

Related categories:

Strategy Game of the Week

 

Civilization IITitle: Civilization II

Publisher: Activision

Console: PSOne

Memory Card Usage: 10 blocks

Cons: Muddy graphics and hard to read text

Pros: High reply value, faithful adaptation to the PSOne, customized control interface

Gameplay: You start off with a small band of people in the prehistoric era and can play up to the 

21st century. Your job is to gather resources and build up a city you can be proud of! You can boost your thinking power and strategize with the helps of this game. The game offers a 

tutorial mode for those who have trouble figuring out how the game works. You can be a 

tyrant ruler or a just ruler. The choice is yours. With everything the game has to offer, you 

have many almost endless options available to you. This game requires patience and time.

 

Click the link below (right click to open in a new window) to buy this game from Amazon.com!

Civilization II at Amazon

Related categories:

Fighting Game of the Week

Tekken 4Title: Tekken 4

Company: Namco

Console: Playstation 2

New Features: Wall and environment interaction for extra damage, new graphics engine, narrative in story mode, 6 new characters which makes 23 playable characters, a four stage mini-game, players talk to each other for the first time since Julie and Michelle's ending in Tekken 3.

Story: The story mode includes research facilities, Kazuya's resurrection with the Devil's infusion, and a tournament to lead Kazuya out to Heihachi.

Click the link below to buy Tekken 4 from Amazon!

Tekken 4 

Related categories:

Video Game Character of the Week

 

Seifer Almasy

 

Name:  Seifer Almasy

 Age: 18

Date of Birth: December 22

Blood Type: O

Height: 6'2"

Eye Color: Blue-green

Hair Color: Blond

Job Class: Fighter

Weapon: Hyperion

Limit Break: Fire Cross 

Game Appearance: Final Fantasy 8 

Background: 

Seifer's parents were killed in the last 

Sorceress War. He grew up in the 

orphanage with the rest of the main characters. Seifer has always been arrogant and sure of himself. He dreams of becoming the Sorceress' Knight, and fulfills his dream with Sorceress Edea. Seifer is slowly turned against the other characters and he takes control of the Galbadian army. He and Squall Leonheart are the only gunbladists in the military academy Balamb Garden. Seifer is Squall's rival from the beginning of the game. Seifer is part of the Disciplinary Commitee and is friends with Raijun and Fujin, otherwise known as his posse. 

 Other Game Appearances: Kingdom Hearts 2 (last picture. He is voiced by Will Friedle)

 

Seifer Almasy

 seifer

Final Fantasy 8 at Amazon

Kingdom Hearts 2 at Amazon 

Welcome to the Blog!

Thanks for stopping by my new blog! As the name suggests, my blog is targeted for video games. I planned this blog out for over three hours working with what type of content I'd have on it and how best to go about it. I think it all worked out fine with what I have in store. I'm hoping to offer very good things that will help you all buy the best games there is out there. So, sit back and enjoy the ride!




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