Title: Grand Theft Auto III
Developer: DMA Design-Rockstar North
Publisher: Rockstar Games
Genre: Action-Third Person Shooter
Rating: ESRB-Mature (M)
Console: Playstation 2, Windows (PC), Xbox
Setting: Grand Theft Auto III takes place in Liberty City, a fictional city on the East Coast based on New York City. The timeline of the game was intended to be set at around the autumn of 2001, the present time around the first release of GTA III, October 22, 2001
Story: The player character has robbed the Liberty City Bank with his girlfriend Catalina, along with a male accomplice. While running from the scene, Catalina turns to him and utters "Sorry babe, I'm an ambitious girl, and you... you're just small time". She shoots him and he is left for dead in an alley; the accomplice is also seen lying nearby. It soon becomes apparent that the player character has survived, but has been arrested, and subsequently found guilty and sentenced to jail. While he is being transferred, an attack on the police convoy aimed at kidnapping an unrelated prisoner sets him free
With the help of a fellow escaped prisoner, the player character then takes on work as a local thug and rises in power as he works for multiple rival crime gangs, a corrupt police officer and a media mogul. In the process, Maria, the wife of a local Mafia boss, begins to show a liking to him. The Mafia leader Salvatore grows suspicious of this and lures the player to a death trap, although Maria saves him, remaining close to him throughout the storyline.
Gameplay: Grand Theft Auto III inherits and modifies much of the gameplay mechanics from its predecessors, Grand Theft Auto and Grand Theft Auto 2, combining elements of a third-person shooter and a driving game in a new 3D game engine.
On foot, the player's character has the additional ability to sprint (but is incapable of swimming), as well as use weapons and perform basic hand to hand combat; he is also capable of driving a variety of vehicles, (with the addition of watercraft and a fixed-wing aircraft).
Criminal offences, such as carjacking, murder and theft will result in increasing levels of resistance from the authorities. If the player's "wanted" level reaches certain levels, the police, FBI, and army will respond accordingly. When the player character collapses from his injuries or is arrested, he will re-spawn at a local hospital or police station respectively, at the expense of losing all weapons and an amount of money for medical expenses or bribes. While this is similar to previous Grand Theft Auto games, the player character is essentially offered unlimited "lives," as opposed to the limited number of lives in GTA1 and GTA2. This allows the player character to "die" as many times as he pleases, and render it impossible to indefinitely lose in the game.
A major feature in GTA III's predecessors that allowed the player to obtain cash by committing petty crimes has been downplayed in GTA III, encompassing only car ramming, vehicle destruction and pedestrian killing. The amount of money in the player's possession is no longer a requirement to unlock new areas in GTA III. Instead, the completion of missions and unfolding of the game's storyline are now responsible for this role. Additionally, the player is allowed to return to all unlocked areas of the city. However, as new areas open up, access to other, previously available areas becomes more dangerous or less accessible, due to hostilities from enemy gangs.
The interface of the game has been significantly overhauled. The player-centred compass is replaced with a separate mini-map that also displays a map of the city and key locations (safe houses and contact points) or targets. Armour and health levels are now indicated in numbers, and a 24-hour clock is added. Gang behaviour is no longer dictated by "respect" meters used in GTA2; instead, the player character's progress through the story affects his view in the "eyes" of gang members. As the player completes missions for different gangs, rival gang members will come to recognize the character and subsequently shoot on sight.
Missions that are offered to the player primarily fall into two categories: storyline-based and side missions. While the game's linear set of storyline-based missions (e.g. shaking down a local business for "protection money," clearing the streets of drug dealers, or assassinating leaders of rival gangs) are required to advance the plot and unlock certain areas of the map, the player can choose to complete them at his or her own leisure. Additionally, many of them are not mandatory. Alternately, it is possible to ignore the main missions and only play side missions. If the player acquires a taxicab, he can pick up designated non-player characters as fares and drop them off at different parts of the city for cash payments; obtaining an ambulance allows the player to pick up injured non-player characters and drive them to the hospital for a cash reward. Fire fighting and vigilante police missions are similarly available. However, if the player wishes, he or she may avoid all missions and instead choose to explore the city, stealing cars, running over pedestrians, and avoiding (or opposing) the police.
The selection of weapons provided in the game consists of firearms and explosives, with the addition of two forms of mêlée attacks (hand to hand combat and baseball bat). The weapons themselves are largely similar to the selection of weapons from GTA1 and GTA2, such as the pistol (Colt M1911), the machine gun (which has been expanded to include an Uzi submachine gun (Micro Uzi), an AK-47 rifle and an M-16 rifle in Grand Theft Auto III), the rocket launcher and the flamethrower from GTA1, and the shotgun and thrown weapons (Molotov cocktails and grenades) from GTA2. The porting of GTA III into a three dimensional environment also allows access to first-person view, making the inclusion of the sniper rifle and first-person aiming using the M-16 rifle and rocket launcher possible. In addition, it becomes possible in the game to perform drive-by shooting using the Uzi, while the inclusion of magazine-based weapons introduces the need to reload weapons after a magazine of ammunition is depleted. Additionally, wielding certain weapons would now restrict movement of the player. Weapons may be purchased from local firearms dealers and businesses, retrieved for free from certain dead gang members, mission-specific characters and law enforcers, or picked up in certain spots in the city.
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*Note: I do not recommend this game for those who cannot distinguish between fantasy and reality. Please do not act out the content in this game in real life.*
Grand Theft Auto III (for Playstation 2)